Programme details | |
---|---|
Degree: | Master of Arts (MA) |
Disciplines: |
Graphic Design
Visual Arts |
Duration: | 24 months |
ECTS points: | 120 |
Study modes: | full-time |
Delivery modes: | on-campus |
University website: | Realtime Art & Visual Effects |
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Embark on an evolutionary educational journey that merges art with groundbreaking technology.
Our Master's programme in Realtime Art & Visual Effects integrates the principles behind leading real-time graphics platforms and intricate procedural generation tools. It's about mastering the interplay of creativity and technology, and spearheading the next era of immersive digital narratives.
In the ever-evolving landscape of the creative and digital realm, adaptability is key. The T-shaped generalist model is central to our curriculum, equipping students with a blend of specialized knowledge and broad understanding. This approach prepares graduates to excel in their core domain while understanding and bridging interdisciplinary boundaries, crucial for success in dynamic creative environments.
The programme's strength is magnified by the long-standing collaboration between the study programmes MultiMediaTechnology and MultiMediaArt. Integrating into this collaboration establishes a triangular project structure and curriculum design. This design promotes real-world collaboration among producers, technicians, and designers, mirroring industry expectations.
Each student embarks on a comprehensive deep dive into a personal research project. Guided by individual supervision from an industry expert, this immersive journey culminates in their final master thesis, showcasing their prowess and specialized insight in the field.
Our programme boasts robust ties with a wide array of industry stakeholders, ranging from local pioneers to global frontrunners.
At the international level, our acclaim is underscored by endorsements from Epic Games, the creators of a leading game engine and SideFX, the masterminds behind a premier procedural-based platform. These partnerships have resulted in our esteemed recognitions as an Unreal Academic Partner and a Side Effects Certified School.
Graduates are primed for a vast spectrum within the creative industry and beyond.
Opportunities range from creating VR/AR/XR content, delving into VFX production, leading innovations in the world's largest entertainment sector - the gaming industry, to redefining film and TV with virtual production techniques. Beyond these established fields, new horizons open in sectors like automotive, data visualization, medical science, and educational technology.
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